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Let's say, we'll start on Alderaan with 2 Mon Cal Cruisers, 4 X-Wing Squadrons, 3 Y-Wing Squadrons, 1 Nebulon B Frigate and 2 Corellian Corrvetes. Now let's change the Starting Forces, Starting Credits and Starting Tech Level. NOTE: When we're editing the Campaigns_Singleplayer.xml you'll allways have to hit Ctrl+F, write "Alderaan's Demise" and hit enter because we'll be editing only the Alderaan's Demise Cpn, but actually, it's the first :p. Very good, now we have a new Galactic Map. Coruscant_Byss, Alderaan_Fresia, Carida_Fresia, We'll edit it and it should look like this: Alderaan_Eriadu, Alderaan_Kashyyyk, Eriadu_VergessoAsteroids, NalHutta_Ryloth, MonCalimari_Shola Galaxy_Core_Art_Model, Coruscant, Alderaan, Fresia, Byss, Carida Now put between them: Galaxy_Core_Art_Model, Coruscant, Alderaan, Fresia, Byss, Carida. Good, this is the Alderaan's Demise Campaign you're usually playing. It should have scrolled down to something like this: Hit Ctrl+F and write Alderaan's, hit enter then. xml files in it.ĬHAPTER II :: SIMPLE THINGS FOR NEWBIES Let's Startįirst we'll edit the Campaigns_Singleplayer.xml (the one in My EaW Mod/Xml of course). Then create a folder called Xml in "My EaW Mod". Copy the all the XML files (we won't use all of them, but anyway) from EaW Extracted Data/Data/Xml to "My EaW Mod" folder. You should make another folder, like "My EaW Mod". Good, because we're going to work with Xml files only in this Tutorial and a little with DAT files for text editor. In the Xml folder there should be a lot of Xml files and 2 folders. In it, you should have a Data folder and inside it you'll have 3 Folders: Resources, Scripts and Xml. Let's say they've been extracted to a folder named EaW Extracted Data. Double click on g and select Tools>Extract all. You'll need only the EaW Extractor by Dante of Renevo which can be found here and the DAT Editor by Dante of Renevo too which can be found here Empire at War Heaven » Holocron » Empire At War » Modding » Empire at War Modding Tutorial